Every game. One file each.
Every Launchway game is a single self-contained HTML file. No installer, no asset folder, no account, and no network once it has loaded. Open the file and it plays.
- Games
- 60
- Shared screen
- 23
- Files per game
- 1
- External requests
- 0
How the games are built
One HTML file per game. The code, the artwork, the fonts and the sound all live inside it, and nothing is fetched from anywhere while it runs. That has been checked against every shipped file in the catalogue rather than assumed from the architecture.
It is why the games start as soon as the file arrives, with nothing to install and nothing fetched afterwards, why they work on a school or office network that blocks half the internet, and why they can be dropped onto any host without a server, a build step or a CDN behind them. For a licensee it means integration is a file copy.
It also means a licensed build does not depend on Launchway continuing operations in any form. There is no server to keep running and no account system to maintain, so whatever happens here, screens already installed keep working.
Every game keeps a build log
Each game's page carries a short log of the moments where something was learned — what changed and why it mattered to someone playing. Every claim in one is anchored to a constant, string or selector that can be found in the shipped file, so a reader can check it rather than take it on trust.
The logs are not reproduced here. They live on the individual game pages, where they cannot drift out of step with a second copy.
The catalogue
60 games. Every title links to its own page, which carries full copy, controls for touch and desktop, the build log, and the game itself playable in the page.
| Game | Genre | Players | Cover art |
|---|---|---|---|
| Wanderleaf | Turn-based RPG | One player | Grok |
| Cut Corners | Kart racing | One player | Grok |
| Lantern Season | Match three | One player | Manus |
| Overreach | Vertical extraction | One player | Grok |
| Spare Altitude | Skydiving | One player | Grok |
| Bottom Time | Underwater extraction | One player | Grok |
| Six at the Gate | Siege action | One player | Grok |
| Late Innings | Baseball | One player | Manus |
| Underhood | Open city and descent | One player | Grok |
| Cross Sea | Wave riding | One player | Grok |
| Freight Dog | Floatplane | One player | Grok |
| Firehold | Wildfire containment | One player | Grok |
| Represent | Street life | One player | Grok |
| Granite Drift | Arcade curling | One player | Grok |
| Rickety Park | Management sim | One player | Grok |
| Heavy Fists | Boxing | One player | Grok |
| Rule Out | Logic puzzle | One player | Grok |
| Seven Columns | Solitaire | One player | In-game |
| Far End | Air hockey | Two players | Grok |
| Two Alike | Mahjong solitaire | One player | In-game |
| Inside the Lines | Colouring pages | Two players | In-game |
| Fourth Side | Dots and boxes | Two players | Manus |
| Nine Apart | Sudoku | One player | In-game |
| Eight Around | Mine clearing | One player | In-game |
| Fifteen Home | Backgammon | Two players | In-game |
| Both Hands | Co-operative | Two players | In-game |
| Solid Line | Drawing puzzle | One player | In-game |
| Row Above | Four in a row | Two players | In-game |
| Standing Room | Ring-out | Four players | In-game |
| Keep Pace | Endless runner | One player | In-game |
| Yours Now | Tag | Four players | Manus |
| Ten Seats | Café | One player | In-game |
| Pull Ahead | Tug-of-war strategy | Two players | In-game |
| Fly Close | Space arcade | One player | In-game |
| Second Card | Card matching | Two players | In-game |
| Rink Rattle | Arcade hockey | One player | In-game |
| Backboard Buzz | Arcade basketball | Two players | In-game |
| Five and Ten | Bowling | Four players | In-game |
| Still Air | Arcade ski jumping | Four players | In-game |
| One Each | Sowing game | Two players | In-game |
| Flipper Gap | Classic pinball | One player | In-game |
| Box Lid | Jigsaw puzzle | One player | In-game |
| Evening Bite | Fishing | One player | In-game |
| Either Way | Word search | One player | In-game |
| Picnic Patrol | Tower defense | One player | In-game |
| Local Rules | Mini golf | Four players | In-game |
| Clear Cut | Cake stacking | One player | In-game |
| Pom Pom Nation | Cheerleading adventure | One player | In-game |
| Level Table | Pool | Four players | In-game |
| Aim Off | Target archery | Four players | In-game |
| Bare Pavement | Snow plowing | One player | Grok |
| Ring True | Crokinole | Two players | In-game |
| Third Trick | Euchre | One player | In-game |
| Top Rung | Snakes and ladders | Four players | In-game |
| Kinged | Checkers | Two players | In-game |
| One Short | Sliding puzzle | One player | In-game |
| Lift or Land | Word guessing | Two players | In-game |
| Zero In | Darts | Four players | In-game |
| Quiet Move | Chess | Two players | In-game |
| Long Suit | Shedding card game | One player | In-game |
Cover art sources differ by game and are recorded per game rather than as one claim: 17 from a base image created with Grok (xAI); 4 created with Manus; 39 rendered from the game's own drawing code.
The marks
For anyone writing about the studio. Use them as they are; please do not recolour, stretch or set them on a light background without the mono version.
Licensing
Launchway licenses its games three ways:
- Single Title: one game, as a build configured for a portal, a publisher or your own brand.
- Venue Collection: a selection chosen for your audience, for screens you control — a kiosk, a stand, a waiting room, a seat-back, a showroom — behind a plain menu or a walkable 3D hub, in your branding.
- Full Catalogue: every game, behind the same menu or hub.
Both front ends already exist and you can open them now: this site’s home page is the plain menu and the City is the hub.
The files go on the device and stay there. No connection is needed once they are copied, which matters in the places this is actually for — a clinic with broken wifi, a ferry, a screen behind a firewall.
Portals and publishers: the same file that runs here runs on your platform, with no SDK to integrate and nothing to host.
Frequently asked questions
Do the games need an internet connection?
No. Each game is one self-contained HTML file that makes no external requests. Once it is on your server or device, it runs fully offline.
Do the games show ads or track players?
No. The games carry no ads and collect no personal data; progress is saved only in the browser on the device. This website counts page views with Cloudflare Web Analytics, which sets no cookies. The game files carry no analytics at all.
Can the games carry our branding?
Yes. A licensed build can carry your name, colour and mark on its title screen. The details depend on the agreement.
Are exclusive licences available?
Yes, for specific titles or uses. Licences are non-exclusive by default; exclusivity changes the price and the scope, so it is arranged case by case.
How are the games delivered?
As single HTML files with everything inside them: no assets folder, no SDK, nothing to install. You host them on your own servers or copy them onto your devices.
Who owns the games?
Launchway Games keeps the copyright in every game, under an exclusive licence too. A licence grants the right to run and distribute a game on your own properties for a defined term and territory; it does not transfer ownership.
What happens to our screens if Launchway stops operating?
Nothing. There is no server to keep running, no account system and nothing that phones home, so a licensed build keeps working whatever happens here.