Launchway

Every game. One file each.

Every Launchway game is a single self-contained HTML file. No installer, no asset folder, no account, and no network once it has loaded. Open the file and it plays.

Games
60
Shared screen
23
Files per game
1
External requests
0

How the games are built

One HTML file per game. The code, the artwork, the fonts and the sound all live inside it, and nothing is fetched from anywhere while it runs. That has been checked against every shipped file in the catalogue rather than assumed from the architecture.

It is why the games start as soon as the file arrives, with nothing to install and nothing fetched afterwards, why they work on a school or office network that blocks half the internet, and why they can be dropped onto any host without a server, a build step or a CDN behind them. For a licensee it means integration is a file copy.

It also means a licensed build does not depend on Launchway continuing operations in any form. There is no server to keep running and no account system to maintain, so whatever happens here, screens already installed keep working.

Every game keeps a build log

Each game's page carries a short log of the moments where something was learned — what changed and why it mattered to someone playing. Every claim in one is anchored to a constant, string or selector that can be found in the shipped file, so a reader can check it rather than take it on trust.

The logs are not reproduced here. They live on the individual game pages, where they cannot drift out of step with a second copy.

The catalogue

60 games. Every title links to its own page, which carries full copy, controls for touch and desktop, the build log, and the game itself playable in the page.

GameGenrePlayersCover art
Wanderleaf Turn-based RPG One player Grok
Cut Corners Kart racing One player Grok
Lantern Season Match three One player Manus
Overreach Vertical extraction One player Grok
Spare Altitude Skydiving One player Grok
Bottom Time Underwater extraction One player Grok
Six at the Gate Siege action One player Grok
Late Innings Baseball One player Manus
Underhood Open city and descent One player Grok
Cross Sea Wave riding One player Grok
Freight Dog Floatplane One player Grok
Firehold Wildfire containment One player Grok
Represent Street life One player Grok
Granite Drift Arcade curling One player Grok
Rickety Park Management sim One player Grok
Heavy Fists Boxing One player Grok
Rule Out Logic puzzle One player Grok
Seven Columns Solitaire One player In-game
Far End Air hockey Two players Grok
Two Alike Mahjong solitaire One player In-game
Inside the Lines Colouring pages Two players In-game
Fourth Side Dots and boxes Two players Manus
Nine Apart Sudoku One player In-game
Eight Around Mine clearing One player In-game
Fifteen Home Backgammon Two players In-game
Both Hands Co-operative Two players In-game
Solid Line Drawing puzzle One player In-game
Row Above Four in a row Two players In-game
Standing Room Ring-out Four players In-game
Keep Pace Endless runner One player In-game
Yours Now Tag Four players Manus
Ten Seats Café One player In-game
Pull Ahead Tug-of-war strategy Two players In-game
Fly Close Space arcade One player In-game
Second Card Card matching Two players In-game
Rink Rattle Arcade hockey One player In-game
Backboard Buzz Arcade basketball Two players In-game
Five and Ten Bowling Four players In-game
Still Air Arcade ski jumping Four players In-game
One Each Sowing game Two players In-game
Flipper Gap Classic pinball One player In-game
Box Lid Jigsaw puzzle One player In-game
Evening Bite Fishing One player In-game
Either Way Word search One player In-game
Picnic Patrol Tower defense One player In-game
Local Rules Mini golf Four players In-game
Clear Cut Cake stacking One player In-game
Pom Pom Nation Cheerleading adventure One player In-game
Level Table Pool Four players In-game
Aim Off Target archery Four players In-game
Bare Pavement Snow plowing One player Grok
Ring True Crokinole Two players In-game
Third Trick Euchre One player In-game
Top Rung Snakes and ladders Four players In-game
Kinged Checkers Two players In-game
One Short Sliding puzzle One player In-game
Lift or Land Word guessing Two players In-game
Zero In Darts Four players In-game
Quiet Move Chess Two players In-game
Long Suit Shedding card game One player In-game

Cover art sources differ by game and are recorded per game rather than as one claim: 17 from a base image created with Grok (xAI); 4 created with Manus; 39 rendered from the game's own drawing code.

The marks

For anyone writing about the studio. Use them as they are; please do not recolour, stretch or set them on a light background without the mono version.

Launchway Games horizontal lockupLockupSVG
Launchway Games stacked lockupStackedSVG
Launchway markMarkSVG
Launchway mark, single colourMark, monoSVG

Licensing

Launchway licenses its games three ways:

  • Single Title: one game, as a build configured for a portal, a publisher or your own brand.
  • Venue Collection: a selection chosen for your audience, for screens you control — a kiosk, a stand, a waiting room, a seat-back, a showroom — behind a plain menu or a walkable 3D hub, in your branding.
  • Full Catalogue: every game, behind the same menu or hub.

Both front ends already exist and you can open them now: this site’s home page is the plain menu and the City is the hub.

The files go on the device and stay there. No connection is needed once they are copied, which matters in the places this is actually for — a clinic with broken wifi, a ferry, a screen behind a firewall.

Portals and publishers: the same file that runs here runs on your platform, with no SDK to integrate and nothing to host.

Frequently asked questions

Do the games need an internet connection?

No. Each game is one self-contained HTML file that makes no external requests. Once it is on your server or device, it runs fully offline.

Do the games show ads or track players?

No. The games carry no ads and collect no personal data; progress is saved only in the browser on the device. This website counts page views with Cloudflare Web Analytics, which sets no cookies. The game files carry no analytics at all.

Can the games carry our branding?

Yes. A licensed build can carry your name, colour and mark on its title screen. The details depend on the agreement.

Are exclusive licences available?

Yes, for specific titles or uses. Licences are non-exclusive by default; exclusivity changes the price and the scope, so it is arranged case by case.

How are the games delivered?

As single HTML files with everything inside them: no assets folder, no SDK, nothing to install. You host them on your own servers or copy them onto your devices.

Who owns the games?

Launchway Games keeps the copyright in every game, under an exclusive licence too. A licence grants the right to run and distribute a game on your own properties for a defined term and territory; it does not transfer ownership.

What happens to our screens if Launchway stops operating?

Nothing. There is no server to keep running, no account system and nothing that phones home, so a licensed build keeps working whatever happens here.