What the games do, and what they don't yet
If you're choosing games for a particular audience, this is the honest picture. Ask about any game and we'll tell you exactly what it does.
Checked against every game file on 6 October 2026. This is a plain description, not a formal conformance claim; the games have not been audited against WCAG.
What the games do
- Touch first. Every game can be played by touch alone. Nothing needs a keyboard.
- Large targets. Many games set a minimum size for what you tap, at or above the 44 pixels accessibility guidelines recommend for a fingertip.
- Sound you can turn off. Most games with sound have an on-screen control to turn it off, and some have no sound at all. Games built for shared screens can start quiet.
- Time to think. The puzzles, board games and card games are untimed. Nothing hurries you, and you can stop mid-move and come back.
- Keyboard play in many games. Most of the board, card, sports and action games can be played from the keyboard as well as by touch or mouse.
- Text that grows with the screen. Most games lay themselves out for the screen they are on, from a phone to a wall screen, and their text grows with it.
- Colour plus something else. Several games pair colour with a shape, a mark or a label, so colour is not the only signal. This has not been checked in every game.
- Reduced motion in some games. Some games respond to your device's reduce-motion setting, in their menus or in play.
- No accounts, no ads, no tracking. Nothing to sign up for, nothing popping up, nothing collected.
What they don't do yet
- Screen readers. Most games draw on a canvas, which a screen reader can't read. Many carry a written description of their rules and controls for assistive technology, but play itself is not accessible to a screen reader.
- Keyboard everywhere. Some games still need touch or a mouse, among them several of the puzzles and the simulation games.
- Zoom. Many games block pinch-zoom, so a stray two-finger gesture doesn't upset play. Your device's own zoom and magnifier still work.
- Your browser's text size. Most games size their text to the screen and don't follow the browser's own text-size setting.
- Reduced motion everywhere. Most games don't yet respond to the reduce-motion setting.
- A sound control in every game. A few games with sound have no on-screen way to turn it off; your device's volume does.
- Flashing. Flashing has not been measured across the catalogue. A few action games flash the screen briefly on a hit. If that matters for your audience, tell us and we'll check the games you're considering.
- Quick reactions. The action and sports games need them, and a few have time limits. The puzzles and board games don't.
Tell us what you need
If you're choosing games for a clinic, a school, a library or a care home, email ryan@launchwaygames.com with who will be playing. For a licensed collection we'll pick games that suit them and say exactly what each one does. Problems you find are worth reporting too: every game page has a button for it.