Launchway

Games that load in one second and run on anything.

Launchway is one person building browser games in the evenings. Every game here is a single file — no launcher, no download, no account. Open it and you're playing.

The board 5 games
Playable

Elderheart

A turn-based RPG for short sittings. A fight is over in under a minute. Party, gear, a world that remembers.

Build 14
Playable

Represent

Street sports in an open city. Shoot hoops on the corner, race the block, build a name.

Build 21
Playable

Rickety Park

A theme park sim about coping. The rides break, the queues grow, the toilets are your problem now.

Build 43
On the blocks

Overreach

Climb a flooding tower. Bank your height at the beacon or push for the spire and gamble the water leaves you a way down.

Milestone 3
In review

Bottom Time

Ninety-second dives on a wreck. Take what you can carry, reach the bell before your air runs out.

Build 49
Why the board shows unfinished work

Most studio sites show you a shelf of finished products. This one shows the yard: three games you can play right now, one in review at a portal, one still on the blocks with its milestones unmet.

That's partly honesty and partly the point. A game that isn't fun at ninety seconds doesn't get another six months of content piled on top of it — it gets cut. Showing what's mid-build is showing the part where that decision gets made.

Every game is a single self-contained HTML file with no external requests. That constraint is the product: it's why they open instantly on a five-year-old phone, and it's why they can run anywhere without a server behind them.