Launchway
← Play something else Endless runner · Build 18 · Playable

Keep Pace

One button. Touch anywhere to jump. That is the whole game.

Keep Pace
Works on phone, tablet and desktop · No download · No account

What it is

An endless runner. You run, the ground keeps coming, and you jump over what is in the way. Touch anywhere — there is no target to hit and nothing to aim at.

It is the only game here with a single input, and that is the reason it exists. Every other title in the set asks you to point at something precise. This one survives a bad touchscreen, a gloved hand, a screen mounted too high to point at accurately, and a child who cannot read yet.

Any stretch of it can be cleared

The course is built from chunks, and each chunk holds exactly one thing to jump, with a guaranteed run-up and run-out at either end. That is why any chunk can follow any other and still be clearable: two obstacles are always further apart than one full jump at top speed plus the time it takes a person to react.

Obstacles are never placed at random. Random placement reliably produces runs that cannot be cleared, and a player reads that as the game cheating rather than as bad luck.

How to play

  • JumpTouch anywhere
  • Jump higherHold for longer

On a desktop, space, W or the up arrow all jump, and holding any of them jumps higher. M mutes and P pauses.

It is built for walking away

A run is the whole unit. Somebody who stops mid-run leaves nothing behind for the next person to find — no half-played board, no stranger's position, no saved game to step over. That is harder than it sounds for a game in a public room, and it is the one thing this format does better than every card and board title on the site.

What isn't settled yet

How long a run should be before it stops getting harder, and whether the top speed is reachable by somebody standing at a screen rather than sitting with a phone.

Build Log

  1. Build 17

    Obstacles are drawn in the same colours everywhere now, and a change of location leaves a second and a half of clear ground before the next one, with the simplest obstacle first. The colours had been set per location, so crossing from the street onto a rooftop turned the crates grey — the thing you must jump changed appearance at the moment attention was lowest. Worth writing down: a new setting may change what the world looks like, not what danger looks like.

Credits and licences

No third-party engine and no embedded typefaces — it uses whichever fonts your device already has. Cover art was rendered from the game’s own drawing code.

Keep Pace is original work by Launchway Games.