Keep Pace
One button. Touch anywhere to jump. That is the whole game.
What it is
An endless runner. You run, the ground keeps coming, and you jump over what is in the way. Touch anywhere — there is no target to hit and nothing to aim at.
It is the only game here with a single input, and that is the reason it exists. Every other title in the set asks you to point at something precise. This one survives a bad touchscreen, a gloved hand, a screen mounted too high to point at accurately, and a child who cannot read yet.
Any stretch of it can be cleared
The course is built from chunks, and each chunk holds exactly one thing to jump, with a guaranteed run-up and run-out at either end. That is why any chunk can follow any other and still be clearable: two obstacles are always further apart than one full jump at top speed plus the time it takes a person to react.
Obstacles are never placed at random. Random placement reliably produces runs that cannot be cleared, and a player reads that as the game cheating rather than as bad luck.
How to play
- JumpTouch anywhere
- Jump higherHold for longer
On a desktop, space, W or the up arrow all jump, and holding any of them jumps higher. M mutes and P pauses.
It is built for walking away
A run is the whole unit. Somebody who stops mid-run leaves nothing behind for the next person to find — no half-played board, no stranger's position, no saved game to step over. That is harder than it sounds for a game in a public room, and it is the one thing this format does better than every card and board title on the site.
What isn't settled yet
How long a run should be before it stops getting harder, and whether the top speed is reachable by somebody standing at a screen rather than sitting with a phone.
Build Log
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Build 17
Obstacles are drawn in the same colours everywhere now, and a change of location leaves a second and a half of clear ground before the next one, with the simplest obstacle first. The colours had been set per location, so crossing from the street onto a rooftop turned the crates grey — the thing you must jump changed appearance at the moment attention was lowest. Worth writing down: a new setting may change what the world looks like, not what danger looks like.
Credits and licences
No third-party engine and no embedded typefaces — it uses whichever fonts your device already has. Cover art was rendered from the game’s own drawing code.
Keep Pace is original work by Launchway Games.