Box Lid
The corners are in. Drag a piece home.
What it is
A jigsaw that has already begun when it opens: the four corners are in place and the loose pieces lie around the board. Drag a piece to where it belongs and it locks in. There is no timer and no score. When the last piece goes in, the seams fade and a gold arrow offers the next picture.
The pictures include a harbour, an autumn lake and a winter pond, each at twelve, twenty-four, forty-eight or ninety-six pieces. A screen offers the largest three whose pieces stay big enough for a fingertip, and pieces are always square: the picture is cropped to fit rather than stretched.
No piece is ever lost
A piece locks in only at its own place, however alike two pieces look, and it locks when it is dropped close enough: within 45% of a piece, and never more than half of one. A placed piece stays placed, and a loose one can't be pushed off the screen or under the buttons.
A faint picture under the board helps, on by default at twenty-four pieces and fewer, and a button turns it on or off. Another button spreads the loose pieces back out, edge pieces nearest the board. Once you have placed a piece, starting a different puzzle takes a second tap within four seconds.
How to play
- Move a pieceDrag it
- Two at onceA piece per finger
- Another pictureThe menu button
One soft click marks a piece locking in, and there is no other sound. A half-done puzzle is still there next time on your own device. On a shared screen it keeps nothing, and a room can run a puzzle that belongs to the screen, with no picker and a heap of pieces that drifts back into a tidy spread.
On a desktop, the mouse drags a piece the same way. No key moves a piece; Escape closes the picker.
What isn't settled yet
There is no keyboard play at all, and on a phone held sideways with a notch the game draws under it, with nothing keeping the buttons clear.
Build Log
-
Build 1
A dropped piece locks in only when it lands near its own place: within 45% of a piece, between 16 and 48 pixels, and never more than 49% of a piece. The check looks at that piece's own place and nothing else. Two pieces of plain sky can look identical, and because the reach is under half a piece, one dropped squarely on the other's place simply stays where it was put.
Credits and licences
No third-party engine — it draws to a plain canvas. The typefaces it does use are embedded under the SIL Open Font Licence, with the copyright notice retained in the shipped file. Cover and pictures drawn by the game’s own code.
Box Lid is original work by Launchway Games.