One Each
See every move before you make it.
What it is
A game of the mancala family for one or two players. Each side has six pits and a store, and every pit starts with four seeds. On your turn you lift every seed from one of your pits and sow them one at a time: along your row, into your store, and on round the board, skipping only the other player's store.
Land your last seed in your own store and you go again. Land it in an empty pit on your side, with seeds across from it, and you take the lot. The game ends the moment either row is empty, each side keeps the seeds on its own side, and most seeds wins. A tie is a tie.
Nothing is hidden
Tap one of your pits and the path lights up seed by seed, with the last seed's pit ringed, a curved arrow if you will go again, and a wash over any seeds you will capture. Tap the same pit again to sow. It is drawn by the same move the game will make, so what you see is what happens.
How to play
- Take a sideTouch any pit on it
- See a moveTap your pit
- SowTap it again
A friend joins by tapping Play on the other side. Play the computer instead and it gets tougher when you win and gentler when you lose. Walk away mid-game and it takes your side after thirty seconds. A soft click marks each seed landing, and the sound stays off until you tap the speaker.
On a desktop, clicking works the same way. Or use the keyboard: the arrow keys choose a pit, Enter or Space sows it, and Escape clears the choice.
What isn't settled yet
It hasn't yet been played by people seeing it for the first time. The pacing and the difficulty steps may change once it has.
Build Log
-
Build 3
One Each went live. Every move could be previewed before it was made: tapping a pit lit the path its seeds would take, ringed the pit the last seed would land in, and marked a free turn or a capture, all drawn from the same move the game itself would make. The computer opponent stepped between three levels as a solo player won or lost, and sound stayed off until the speaker was tapped.
Credits and licences
No third-party engine and no embedded typefaces — it uses whichever fonts your device already has. Cover art is a screenshot of the game in play.
One Each is original work by Launchway Games.