Put these games on your screen
Every game is one file. Copy it to your screen and it plays, with no connection, no account and nothing to host.
Launchway licenses its 65 games for screens other people stand in front of: waiting rooms, kiosks, stands, seat-backs, showrooms, and other people's websites and platforms. Find yourself below, or skip to the questions and pricing.
Download the licensing one-pager (PDF, two pages)
Three ways to license
Single Title. One game, as a build configured for a portal, a publisher or your own brand.
Venue Collection. A selection chosen for your audience, behind a plain menu or a walkable 3D hub, in your branding. Both already exist and you can open them now: this site's home page is the plain menu and the City is the hub.
Full Catalogue. Every game, behind the same menu or hub.
A Venue Collection is usually a better answer than the Full Catalogue. A stand aimed at families and one aimed at engineers want different things, and picking the six or eight that suit your audience is part of what you are paying for.
For waiting rooms, kiosks and other screens you own
Clinics, dealerships, hotel lobbies, ferries, libraries, a stand at an event: places where people wait, didn't choose the game, and may walk away halfway through.
- No connection needed. The files go on the device and stay there. Broken wifi or a firewall makes no difference.
- Recognised on sight. Pool, bowling, checkers, solitaire, colouring, a jigsaw: most people know what to do before they touch the screen.
- Built for strangers. Games made for shared screens start fresh for the next person rather than leaving a stranger's game half played, and the menu can take the screen back when someone walks away.
- Room for company. 27 of the games can be played by two or more people on the same screen.
- Old hardware is fine. No install, no app store, no updates to push. A tablet bolted to a wall will do.
This is the Venue Collection. Tell us who uses the screen and we'll suggest the games.
For portals and publishers
The same file that runs here runs on your platform, with no SDK to integrate and nothing to host. A Single Title is one game configured for you: your portal's requirements, your publisher's name, or your own brand.
- One HTML file per game, with the code, art, fonts and sound inside it.
- No external requests, checked on every build rather than assumed.
- Touch, mouse and, in many games, keyboard; phone, tablet and desktop.
For brands, events and venues with a theme
A selection of games behind a menu or the walkable City, carrying your name, logo and colours. The menu is branded as part of the package. Your name inside the games themselves, on their title screens, is custom work, quoted per licence.
For the person installing it
A licensed package is a folder. It holds a menu page (START-HERE.html), the games, their cover art, a README, a summary of the licence, the third-party notices the chosen games need, a list of builds, and checksums so you can confirm every file arrived intact.
- Copy the folder to the device or your own server and open the menu. There is nothing to install.
- Each game opens in its own frame under a bar that leads back to the menu, so no game can take the screen away.
- A kiosk package opens every game in its kiosk mode where it has one.
- There is no server of ours behind it. A licensed build does not depend on Launchway continuing to operate in any form.
The README in every package is written for the person installing it, and laid out to print.
Terms
Non-exclusive by default; exclusive by arrangement. Copyright in the games stays with Launchway Games either way. A licence grants the right to run and distribute the games on your own properties, for a defined term and territory. Evaluation packages run for a set number of days, so you can try the games on your own screens first.
Questions
Do the games need an internet connection?
No. Each game is one self-contained HTML file that makes no external requests. Once it is on your server or device, it runs fully offline.
Do the games show ads or track players?
No. The games carry no ads and collect no personal data; progress is saved only in the browser on the device. This website counts page views with Cloudflare Web Analytics, which sets no cookies. The game files carry no analytics at all.
Can the games carry our branding?
The menu carries your name, logo and colours. Branding inside the games themselves is custom work, quoted per licence.
Are exclusive licences available?
Yes, for specific titles or uses. Licences are non-exclusive by default; exclusivity changes the price and the scope, so it is arranged case by case.
How are the games delivered?
As single HTML files with everything inside them: no assets folder, no SDK, nothing to install. You host them on your own servers or copy them onto your devices.
Who owns the games?
Launchway Games keeps the copyright in every game, under an exclusive licence too. A licence grants the right to run and distribute a game on your own properties for a defined term and territory; it does not transfer ownership.
What happens to our screens if Launchway stops operating?
Nothing. There is no server to keep running, no account system and nothing that phones home, so a licensed build keeps working whatever happens here.
Are the games accessible?
Partly, and the accessibility page says exactly how. For a Venue Collection we'll pick games that suit your audience and tell you what each one does.