Catalogue
Every game in the catalogue, with what it is. Tap one to play, or see them all at a glance.
Turn-based RPG
Wanderleaf
A turn-based RPG with room to go deep. Build a hero, hunt gear, and push into a world that keeps track of what you did there.
Play
Kart racing
Cut Corners
Small animals with no manners, and cups to win. The assist options mean a first-timer can still finish a race.
Play
Match three
Lantern Season
Match lanterns and they rise. Twenty moves a night, and the sky keeps everything you have let go of.
Play
Vertical extraction
Overreach
Climb a flooding tower. Bank your height at the beacon or push for the spire and gamble the water leaves you a way down.
Play
Skydiving
Spare Altitude
Four hundred metres and no engine. Every turn you make is distance you no longer have.
Play
Underwater extraction
Bottom Time
Ninety-second dives on a wreck. Take what you can carry, reach the bell before your air runs out.
Play
Siege action
Six at the Gate
A hero and six others against three defended gates. Nobody is replaced. Whoever is still standing walks to the next gate with you.
Play
Baseball
Late Innings
Bottom of the ninth, down a run. Sit on the pitch you think is coming — guess right and you can end it.
Play
Open city and descent
Underhood
A city to live in, and three tiers of ruin underneath it. Come up on the surface, then go down and find out what the seams are worth.
Play
Wave riding
Cross Sea
Jump off the wave tops. The throttle is always open, and the sea keeps closing in behind you.
Play
Floatplane
Freight Dog
Cargo, fuel and the aeroplane itself come out of one pool. Ten contracts into lakes that may be too short.
Play
Wildfire containment
Firehold
You cannot put it out, only box it in — and you may only dig next to ground that will not burn.
Play
Street life
Represent
An open city and a name nobody knows yet. Shoot hoops on the corner, race the block, earn, spend, and make people learn it.
Play
Arcade curling
Granite Drift
Three ends against an opponent who gets the last stone whenever you score. Drag to set weight and line, hold to sweep.
Play
Management sim
Rickety Park
A theme park sim about coping. The rides break, the queues grow, the toilets are your problem now.
Play
Boxing
Heavy Fists
Three rounds and one tank of gas. Every punch you throw is one you can't throw later, and he is still coming.
Play
Logic puzzle
Rule Out
A machine keeps some trays and returns others. It will only ever tell you yes or no.
Play
Solitaire
Seven Columns
Klondike solitaire, draw one, unlimited undo. Every deal it gives you has been checked to be winnable.
Play
Air hockey
Far End
Two people, one screen, one puck. Put a hand on either end and that paddle is yours — there is no menu to agree on first.
Play
Mahjong solitaire
Two Alike
Mahjong solitaire, a choice of layouts, unlimited undo. Every layout is built by lifting pairs off an empty board, so every one comes apart.
Play
Colouring pages
Inside the Lines
Tap a shape and the colour pours in, never past the lines. Colour every part and the picture comes alive.
Play
Dots and boxes
Fourth Side
Dots and boxes for two people on one screen. Touch a line and that colour is yours — there is no menu to agree on first.
Play
Sudoku
Nine Apart
Sudoku with no guessing and no pen-or-pencil switch. What is in a square already says whether it is an answer or a note.
Play
Mine clearing
Eight Around
No board here ever needs a guess. Your own first tap builds it, so it can never be a mine and always opens ground.
Play
Backgammon
Fifteen Home
Backgammon for one player or two. The dice are never touched — one generator, both sides, and no difficulty setting goes near it.
Play
Co-operative
Both Hands
One side owns up and down, the other owns left and right. Neither of you can steer without the other, and nobody can tell you what to do.
Play
Drawing puzzle
Solid Line
Draw a line, press Go, and let the physics do the rest. Every level in it has been proved solvable.
Play
Four in a row
Row Above
Four in a row on one screen, for one player or two. Touch a column and the board is yours — there is nothing to set up first.
Play
Ring-out
Standing Room
Up to four of you on one shrinking platform. Shove the others off before the floor runs out underneath you.
Play
Endless runner
Keep Pace
One button, one runner, no end. Touch anywhere to jump — there is nothing else to learn and nothing to read first.
Play
Tag
Yours Now
Bump into someone to pass the balloon. Don’t be the one holding it when it pops.
Play
Café
Ten Seats
A small café, a day at a time. There is no clock and nobody leaves angry — seat people where they will be happiest and see who comes back.
Play
Tug-of-war strategy
Pull Ahead
A tug-of-war on three ropes. Play numbered dice into a lane and its bow is pulled toward the bigger total — win two lanes to win.
Play
Space arcade
Fly Close
Hold a side to steer, and fly close to the rocks to score.
Play
Card matching
Second Card
Turn two cards. A pair is yours and you go again. Play a friend, or a computer that forgets but never peeks.
Play
Arcade hockey
Rink Rattle
Three on three for four minutes. Any opposing skater in front of you can take a big hit — tap to pass, hold to shoot.
Play
Arcade basketball
Backboard Buzz
Sixty seconds, four balls, and a rim that lights up. Take the other hoop to race a friend, or race the machine.
Play
Bowling
Five and Ten
Ten-pin and five-pin, up to four of you taking turns. One swipe carries the line, the hook and the power.
Play
Arcade ski jumping
Still Air
Hold to crouch down the in-run, and let go at the lip.
Play
Sowing game
One Each
Sow your seeds one pit at a time. Tap once to see exactly where they’ll land; tap again to sow.
Play
Classic pinball
Flipper Gap
A pinball table in a mountain pass at dusk. Three balls, one gap between the flippers, and a river that runs straight into it.
Play
Jigsaw puzzle
Box Lid
A jigsaw with the corners already in. Drag a piece home and it locks into place.
Play
Fishing
Evening Bite
A quiet lake at dusk, and a fish that can break you off. Read the rod, give line when it runs, and bring it to the dock.
Play
Word search
Either Way
Themes of words to find, across, down, diagonal or backwards. Drag over a word, or tap either end of it.
Play
Tower defense
Picnic Patrol
Ants are marching on your lunch. Put paper plates in their way, load them with things ants hate, and turn the column back.
Play
Mini golf
Local Rules
Mini golf where every hole is another game. Putt down a bowling lane, across curling ice, past a hockey goalie.
Play
Cake stacking
Clear Cut
Drop each layer of cake onto the one below. Whatever hangs over the edge is cut off.
Play
Cheerleading adventure
Pom Pom Nation
Captain a cheer squad through a whole town, from first practice to Nationals.
Play
Pool
Level Table
Eight-ball and nine-ball on a bar-box table: play the computer, or pass one screen between up to four people.
Play
Target archery
Aim Off
Target archery at a real face: draw, hold, read the wind, let go.
Play
Snow plowing
Bare Pavement
One snowy night, one plow, and the school buses roll at seven. Every pass throws snow across somebody’s driveway.
Play
CrokinoleNew
Ring True
The round wooden board from Ontario: flick discs at the hole, knock the other side’s into the ditch, keep yours on.
Play
EuchreNew
Third Trick
Four-handed euchre, the Ontario way: you and a computer partner against two computer opponents, first to 10.
Play
Snakes and laddersNew
Top Rung
Snakes and ladders for one to four: roll the die, move your own token one square at a time, climb the ladders and slide down the snakes.
Play
CheckersNew
Kinged
Checkers by the official rules, against the computer or a friend on one screen.
Play
Sliding puzzleNew
One Short
The tray of tiles with one gap, in numbers or a picture, and every puzzle can be solved.
Play
Word guessingNew
Lift or Land
Guess the hidden word a letter at a time, before seven misses bring the balloon down.
Play
DartsNew
Zero In
A standard dartboard: hold still, let the ring close in, then flick up to throw.
Play
ChessNew
Quiet Move
Chess by the official rules, against the computer or a friend on one screen.
Play
Shedding card gameNew
Long Suit
The family card game on an ordinary deck: match the pile, play an eight to change the suit, and empty your hand first.
PlayMost studio sites show you a shelf of finished products. This one shows the yard — everything here is playable, at whatever stage it's actually at.
Playable doesn't mean finished. Some are further along than others. They're here anyway, because a game you can't try tells you nothing about whether it's any good.
That's partly honesty and partly the point. A game that isn't fun at ninety seconds doesn't get another six months of content piled on top of it — it gets cut. Showing what's mid-build is showing the part where that decision gets made.
Every game is a single self-contained HTML file with no external requests. That constraint is the product: it's why they open instantly on a five-year-old phone, and it's why they can run anywhere without a server behind them.