Launchway

Catalogue

Every game in the catalogue, with what it is. Tap one to play, or see them all at a glance.

Walk the City Every game has a door. Wander in and find one.
Licence the catalogue One file each, no connection required. For a kiosk, a stand, or a screen behind a firewall.
The board 60 games
Wanderleaf Turn-based RPG

Wanderleaf

A turn-based RPG with room to go deep. Build a hero, hunt gear, and push into a world that keeps track of what you did there.

Play
Cut Corners Kart racing

Cut Corners

Small animals with no manners, and cups to win. The assist options mean a first-timer can still finish a race.

Play
Lantern Season Match three

Lantern Season

Match lanterns and they rise. Twenty moves a night, and the sky keeps everything you have let go of.

Play
Overreach Vertical extraction

Overreach

Climb a flooding tower. Bank your height at the beacon or push for the spire and gamble the water leaves you a way down.

Play
Spare Altitude Skydiving

Spare Altitude

Four hundred metres and no engine. Every turn you make is distance you no longer have.

Play
Bottom Time Underwater extraction

Bottom Time

Ninety-second dives on a wreck. Take what you can carry, reach the bell before your air runs out.

Play
Six at the Gate Siege action

Six at the Gate

A hero and six others against three defended gates. Nobody is replaced. Whoever is still standing walks to the next gate with you.

Play
Late Innings Baseball

Late Innings

Bottom of the ninth, down a run. Sit on the pitch you think is coming — guess right and you can end it.

Play
Underhood Open city and descent

Underhood

A city to live in, and three tiers of ruin underneath it. Come up on the surface, then go down and find out what the seams are worth.

Play
Cross Sea Wave riding

Cross Sea

Jump off the wave tops. The throttle is always open, and the sea keeps closing in behind you.

Play
Freight Dog Floatplane

Freight Dog

Cargo, fuel and the aeroplane itself come out of one pool. Ten contracts into lakes that may be too short.

Play
Firehold Wildfire containment

Firehold

You cannot put it out, only box it in — and you may only dig next to ground that will not burn.

Play
Represent Street life

Represent

An open city and a name nobody knows yet. Shoot hoops on the corner, race the block, earn, spend, and make people learn it.

Play
Granite Drift Arcade curling

Granite Drift

Three ends against an opponent who gets the last stone whenever you score. Drag to set weight and line, hold to sweep.

Play
Rickety Park Management sim

Rickety Park

A theme park sim about coping. The rides break, the queues grow, the toilets are your problem now.

Play
Heavy Fists Boxing

Heavy Fists

Three rounds and one tank of gas. Every punch you throw is one you can't throw later, and he is still coming.

Play
Rule Out Logic puzzle

Rule Out

A machine keeps some trays and returns others. It will only ever tell you yes or no.

Play
Seven Columns Solitaire

Seven Columns

Klondike solitaire, draw one, unlimited undo. Every deal it gives you has been checked to be winnable.

Play
Far End Air hockey

Far End

Two people, one screen, one puck. Put a hand on either end and that paddle is yours — there is no menu to agree on first.

Play
Two Alike Mahjong solitaire

Two Alike

Mahjong solitaire, a choice of layouts, unlimited undo. Every layout is built by lifting pairs off an empty board, so every one comes apart.

Play
Inside the Lines Colouring pages

Inside the Lines

Tap a shape and the colour pours in, never past the lines. Colour every part and the picture comes alive.

Play
Fourth Side Dots and boxes

Fourth Side

Dots and boxes for two people on one screen. Touch a line and that colour is yours — there is no menu to agree on first.

Play
Nine Apart Sudoku

Nine Apart

Sudoku with no guessing and no pen-or-pencil switch. What is in a square already says whether it is an answer or a note.

Play
Eight Around Mine clearing

Eight Around

No board here ever needs a guess. Your own first tap builds it, so it can never be a mine and always opens ground.

Play
Fifteen Home Backgammon

Fifteen Home

Backgammon for one player or two. The dice are never touched — one generator, both sides, and no difficulty setting goes near it.

Play
Both Hands Co-operative

Both Hands

One side owns up and down, the other owns left and right. Neither of you can steer without the other, and nobody can tell you what to do.

Play
Solid Line Drawing puzzle

Solid Line

Draw a line, press Go, and let the physics do the rest. Every level in it has been proved solvable.

Play
Row Above Four in a row

Row Above

Four in a row on one screen, for one player or two. Touch a column and the board is yours — there is nothing to set up first.

Play
Standing Room Ring-out

Standing Room

Up to four of you on one shrinking platform. Shove the others off before the floor runs out underneath you.

Play
Keep Pace Endless runner

Keep Pace

One button, one runner, no end. Touch anywhere to jump — there is nothing else to learn and nothing to read first.

Play
Yours Now Tag

Yours Now

Bump into someone to pass the balloon. Don’t be the one holding it when it pops.

Play
Ten Seats Café

Ten Seats

A small café, a day at a time. There is no clock and nobody leaves angry — seat people where they will be happiest and see who comes back.

Play
Pull Ahead Tug-of-war strategy

Pull Ahead

A tug-of-war on three ropes. Play numbered dice into a lane and its bow is pulled toward the bigger total — win two lanes to win.

Play
Fly Close Space arcade

Fly Close

Hold a side to steer, and fly close to the rocks to score.

Play
Second Card Card matching

Second Card

Turn two cards. A pair is yours and you go again. Play a friend, or a computer that forgets but never peeks.

Play
Rink Rattle Arcade hockey

Rink Rattle

Three on three for four minutes. Any opposing skater in front of you can take a big hit — tap to pass, hold to shoot.

Play
Backboard Buzz Arcade basketball

Backboard Buzz

Sixty seconds, four balls, and a rim that lights up. Take the other hoop to race a friend, or race the machine.

Play
Five and Ten Bowling

Five and Ten

Ten-pin and five-pin, up to four of you taking turns. One swipe carries the line, the hook and the power.

Play
Still Air Arcade ski jumping

Still Air

Hold to crouch down the in-run, and let go at the lip.

Play
One Each Sowing game

One Each

Sow your seeds one pit at a time. Tap once to see exactly where they’ll land; tap again to sow.

Play
Flipper Gap Classic pinball

Flipper Gap

A pinball table in a mountain pass at dusk. Three balls, one gap between the flippers, and a river that runs straight into it.

Play
Box Lid Jigsaw puzzle

Box Lid

A jigsaw with the corners already in. Drag a piece home and it locks into place.

Play
Evening Bite Fishing

Evening Bite

A quiet lake at dusk, and a fish that can break you off. Read the rod, give line when it runs, and bring it to the dock.

Play
Either Way Word search

Either Way

Themes of words to find, across, down, diagonal or backwards. Drag over a word, or tap either end of it.

Play
Picnic Patrol Tower defense

Picnic Patrol

Ants are marching on your lunch. Put paper plates in their way, load them with things ants hate, and turn the column back.

Play
Local Rules Mini golf

Local Rules

Mini golf where every hole is another game. Putt down a bowling lane, across curling ice, past a hockey goalie.

Play
Clear Cut Cake stacking

Clear Cut

Drop each layer of cake onto the one below. Whatever hangs over the edge is cut off.

Play
Pom Pom Nation Cheerleading adventure

Pom Pom Nation

Captain a cheer squad through a whole town, from first practice to Nationals.

Play
Level Table Pool

Level Table

Eight-ball and nine-ball on a bar-box table: play the computer, or pass one screen between up to four people.

Play
Aim Off Target archery

Aim Off

Target archery at a real face: draw, hold, read the wind, let go.

Play
Bare Pavement Snow plowing

Bare Pavement

One snowy night, one plow, and the school buses roll at seven. Every pass throws snow across somebody’s driveway.

Play
Ring True CrokinoleNew

Ring True

The round wooden board from Ontario: flick discs at the hole, knock the other side’s into the ditch, keep yours on.

Play
Third Trick EuchreNew

Third Trick

Four-handed euchre, the Ontario way: you and a computer partner against two computer opponents, first to 10.

Play
Top Rung Snakes and laddersNew

Top Rung

Snakes and ladders for one to four: roll the die, move your own token one square at a time, climb the ladders and slide down the snakes.

Play
Kinged CheckersNew

Kinged

Checkers by the official rules, against the computer or a friend on one screen.

Play
One Short Sliding puzzleNew

One Short

The tray of tiles with one gap, in numbers or a picture, and every puzzle can be solved.

Play
Lift or Land Word guessingNew

Lift or Land

Guess the hidden word a letter at a time, before seven misses bring the balloon down.

Play
Zero In DartsNew

Zero In

A standard dartboard: hold still, let the ring close in, then flick up to throw.

Play
Quiet Move ChessNew

Quiet Move

Chess by the official rules, against the computer or a friend on one screen.

Play
Long Suit Shedding card gameNew

Long Suit

The family card game on an ordinary deck: match the pile, play an eight to change the suit, and empty your hand first.

Play

Can't choose? Play something at random

Why the board shows unfinished work

Most studio sites show you a shelf of finished products. This one shows the yard — everything here is playable, at whatever stage it's actually at.

Playable doesn't mean finished. Some are further along than others. They're here anyway, because a game you can't try tells you nothing about whether it's any good.

That's partly honesty and partly the point. A game that isn't fun at ninety seconds doesn't get another six months of content piled on top of it — it gets cut. Showing what's mid-build is showing the part where that decision gets made.

Every game is a single self-contained HTML file with no external requests. That constraint is the product: it's why they open instantly on a five-year-old phone, and it's why they can run anywhere without a server behind them.