Launchway
The studio

One hard constraint

Launchway Games builds browser games under one rule: a single file, no external requests, open and play.

The constraint is the product

Every Launchway game ships as a single self-contained HTML file. The code, the artwork, the fonts and the sound all live inside it. Nothing is fetched from anywhere at runtime.

That sounds like an engineering footnote and it isn't. It's why the games start as soon as the file arrives, with nothing to install and nothing fetched afterwards, why they work on a school or office network that blocks half the internet, and why they can be dropped onto any host without a server, a build step or a CDN behind them.

How the games get made

Each game starts as a playable loop with nothing else in it, and has to survive a single question before anything is added: is ninety seconds of this fun with no progression, no story and no rewards? If it isn't, no amount of content fixes it.

After that, everything is measured rather than assumed. Every game here has an automated test suite, and every game here has shipped a bug the suite couldn't see: a control that existed but sat below the fold, a mechanic that worked while the display lied about it. The test suite is a floor, not a ceiling. The final check is playing each build the way a player would.

Licensing

Every game here can be licensed for screens you own, from a waiting room to a seat-back, and for other people's websites and platforms. The files go on the device and stay there, with no connection, no account and nothing to host.

How licensing works, who it suits, and the questions buyers ask

Technical notes for partners

  • A single HTML file: no bundle, no assets folder, nothing to install
  • Zero external requests, verified by an automated test on every build
  • Touch-first; every control reachable without a keyboard
  • Renders identically in portrait and landscape
  • Saves to browser storage; no account, no server, no personal data
  • Third-party licences retained in the shipped file: three.js and matter-js (MIT), Rapier (Apache 2.0), typefaces (SIL OFL)

Why it’s free

Every game here is free to play, with no ads, no accounts and no personal data collected. Licensing the games to waiting rooms, kiosks and other screens is how Launchway plans to pay for them. If one of them has earned a coffee, you can support Launchway on Ko-fi. It goes straight into making more.