Ten Seats
A small café, a day at a time. No clock, and nobody leaves angry.
What it is
You run a small café. Guests arrive on the pavement, each wanting one thing — a window, somewhere quiet, a table for two. You seat them, the counter makes their order, they stay a while, and they leave hearts and coins behind.
The day ends when its last guest walks out. That is the only ending there is.
There is no clock and no way to lose
Nobody storms out. Nothing burns. No timer runs down in a corner. The genre this resembles is built on service under pressure, and taking the pressure out is the whole point of this one.
What is left is the actual puzzle: ten seats, and guests who each want something different from them. Seating somebody at a window when they wanted quiet is not a failure, it is just fewer hearts — and hearts are what bring people back.
People come back
A guest who had a good first visit may become a regular, and regulars return more often in the weather they first came in. Get a regular their favourite and they bring more.
From the second day on, each morning shows the weather and the two tastes it suits, and lets you set the day's specials before opening. Rain pulls people towards different things than sun does. That is the whole forecast, and it is enough to plan around.
The room is yours to change
Tables, armchairs, plants and lamps can be bought and moved. Quiet means an armchair with nothing beside it; a lamp or a window makes a table worth more to the right person. Regulars who like you enough eventually bring a piece of furniture as a gift.
How to play
- Seat a guestDrag them to a seat
- OrTap the guest, then the seat
- Move the furnitureRearrange, then drag
If nobody has been seated for a few seconds the game points at somewhere they would be happy — after four seconds on a first visit, and not for ten once you have earned a heart, because a returning player does not need a hand that quickly.
On a desktop, click and drag exactly as a finger does. Nothing is behind a key.
It keeps your café
Progress is saved on your device between days, and never mid-day — reloading returns you to that morning rather than to a half-served room. Nothing is uploaded and there is no account.
A shared screen can be opened in kiosk mode instead, which reads and writes nothing, always starts a fresh café, and returns to the title after ninety seconds without a touch.
Every icon is drawn
There is no emoji anywhere in it. The wants, the tastes, the weather, every item on the menu and every glyph in the interface are drawn in code from one definition each, so they look the same on a phone, an old tablet and a wall-mounted screen instead of whatever that device happens to ship.
Credits and licences
No third-party engine — it draws to a plain canvas. The typefaces it does use are embedded under the SIL Open Font Licence, with the copyright notice retained in the shipped file. Cover art was rendered from the game’s own drawing code.
Ten Seats is original work by Launchway Games.