Three rounds. One tank of gas. Spend it on him, or on staying upright.
Your hands are where you put themRight — attack. Tap = jab, hold = power. Left — defend. Hold = guard, flick = slip. Finger height picks head or body, both sides.
Head takes his health. Body takes his gas — and shrinks his tank
for good. Empty him and his hands drop: a power upstairs puts him down.
Three knockdowns in a round ends it, either way round.
Two hands, one line eachW / S — guard high / low. Hold = guard, tap = slip. ↑ / ↓ — punch head / body. Tap = jab, hold = power. I / K work as well, if you would rather keep both hands home.
Use both hands at once — guarding and punching are independent.
Head takes his health. Body takes his gas — and shrinks his tank
for good. Empty him and his hands drop: a power upstairs puts him down.
Three knockdowns in a round ends it, either way round.
Infinite gas is the control, not a cheat: same opponent, wrong guard line
still costs you health, only the budgeting is gone. Build 22.